Yesterday’s observations have remained with you through a
busy day of editing and reading proof on The
Fiction Writer’s Guide, two wildly disparate activities, both under promise
of prompt delivery. For a thing such as
details to continue in some form of active life, you need to give it some
attention.
Details are the things you see as you look about you, wherever
you happen to be. The same holds for the
characters you create. They see
differently than you. They should see
things differently; they are not recognizable as clones or products of you.
Out of respect for them and for you, you need to do a great
deal of processing, somewhat like the Mars probe, sending impressions back for
analysis. You want to take them in as
much for their self as for questions you might have about them, so that when
you write about these details as they relate to you, they will crowd out other
details that might have been given priority by persons or sources of no real
concern to you.
The better you are able to do this for yourself, the better
you reckon you’ll be able to delegate the experience to characters.
When you read something you begin to think of as memorable,
worth studying to the point of keeping it alive in your “active” files, the
more you are impressed with the inevitability of the details. There seems to be a logic and order or, to
the contrary, a purposeful lack of order and yet the lack seems to insure your
sense of realism and believability.
Things that seem random are distractions, a holdover from the time when
you were impressed with so-called realism to the point where you thought
laundry lists of details gave life to story.
You did not do well nor last long at what you’ve come to look at as the
kitchen sink school of realism and detail.
Even a fantastic image has to convey a sense of
believability. You don’t do it with a
jumble of details; you do it with just the proper amount of details given
careful editing to make sure no distractions sneak to the head of the line.
Last night, your early years in Los Angeles played a
particular part in demonstrating how the feel of a place came through to
you. Even though you didn’t realize it
at the time, Mexico City was coming through to you because of your habit of
wandering the streets, looking for odd, quirky details that were your visions
rather than tourist guide visions.
Thus the enormous caldrons of boiling corncobs outside the
bull ring on Sunday evenings and the times of the day when the firecracker
company near where you lived tested batches of firecrackers. Mexico’s big cities are firecracker cities. The man who got drunk every Sunday morning,
then began accosting people on the street.
“Le gusta Pancho Villa?” And when
he got no answer, “Si no le gusta Pancho Villa, chinga tu abuela.” You could not make those things from whole
cloth any more than another drunk, who roamed the streets where you lived,
playing Gilbert and Sullivan on a sour cornet.
What makes one place better than another? Why do you remember to this day the name of
the bus driver on the way from just over the border in Arizona to Mexico
City? M. Alvarado H.
You go about like a vacuum cleaner, gulping in swaths of
details, holding them, savoring them for the times they will pop out of their
own accord to paint the picture you cannot otherwise paint.
1 comment:
I tend to oscillate (or is it vacillate) between forests and trees: ideas and details. Not that they contradict each other - they are both part of the same thing. However, reading your post, I am reminded of how idea-driven and concept-y I can be, and how sometimes details can act as anchors of interest for the reader.
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