Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Monday, July 13, 2009

Structure

structure--a process in writing where first the writer then the reader observe, then respond to, the placement of dramatic elements; a systematic arrangement of dramatic events; the order in which key story points are set forth with the expectation that they will reveal the writer's intent.

The decision Wilkie Collins made to deliver elements of the suspense thriller, The Moonstone, included his structural strategy for using multiple point-of-view narration from key cast members. Thus came an introduction to Franklin Blake as narrator, giving us background about the eponymous jewel, also revealing his love for Rachel Verinder, who is to be given the Moonstone on the eve of her birthday. Rachel, we are pretty sure, also is into Franklin Blake. When the fabled gem goes missing and all are shocked by the crime, Franklin Blake still narrating, Rachel turns on him, says she never wants to see him again. Stunned, he asks why. Now it is our turn to be stunned. "Because you stole the Moonstone," she tells him. "I saw you with my own eyes.) End of chapter.

Collins did not have to end the chapter at that point; he could have chosen at her structural approaches, but none would have so effectively created the desired drama Collins wished to present.

F. Scott Fitzgerald experimented fitfully with the narrative of The Great Gatsby until, at length, he stumbled on the decision to demonstrate the events through the eyes of Nick Carraway, a cousin of one of the principals, thus necessitating a change in structure.

Valerie Martin encountered her own structure with her novel, Mary Reilly, in which she rearranged the structure of Robert Louis Stevenson's novella, The Strange Case of Dr.Jekyll and Mr. Hyde, by recasting the story through the eyes of an immigrant Irish girl who had signed on as Dr. Jekyll's maid and who ultimately found herself vulnerable.

Hint: A useful way of looking at structure in a short story, novel, or play is the positioning of the discovery. In a mystery, one or more bodies should be discovered early on, with scenes engineered to suggest to the reader/viewer the potential for yet additional discoveries. In bedroom farce, the adventurous lover is discovered hiding under the bed or in the closet later in the proceedings.

Seemingly indistinguishable from design, structure may take on a life of its own if, as a concept,it is questioned by the writer during a stage of revision. The question for the writer to pose at that time is: Does the inherent energy of this work cry out for a different emphasis? Depending on the answer to the question, the writer is led by enthusiasm beyond the academic quibble of the difference in meaning between structure and design. The goal is to find the most resonant arrangement of characters, scenes, and issues within a particular story.

Saturday, July 4, 2009

Chiropractic for MSS

manipulation--an arrangement of dramatic elements to produce an emotional effect in a story; distortion or exaggeration of narrative events; the deliberate bending of perspective and/or time in a story; use of implication and subtlety to engage readers; use of a red herring to alert or divert readers' suspicions.

Writers are the literary equivalent of chiropractors, adjusting, kneading, articulating; they are looking for a design pattern to provide the best posture for a story. A basic approach to such adjusting is to rearrange the time sequence. Mystery writer and teacher Leonard Tourney is an advocate of "a slice of the crime," in which he advocates beginning a narrative with a crime being planned or executed by individuals we will meet later on in the text. James Joyce manipulated temporally in his Finnegan's Wake, beginning the huge, complexity of a novel with the last half of the opening sentence, then, hundreds of pages later, ending with the first half of the sentence. Tim Gautreau's The Missing, narratively acute and suspenseful from the opening line, actually manipulates dramatic convention in the sense of providing a double hit of backstory before the main issue is introduced.

In addition to time manipulation, the writer may perform narrative chiropractic with point of view, choosing first-, second- third-, omniscient, and multiple points of view, and in some cases venture into authorial intrusion to make commentary on the characters and their doings. This last approach is amply demonstrated in Henry Fielding's Tom Jones, and William M. Thackeray's Vanity Fair.

Characters, their motives and activities, may be manipulated to the extent of influencing the way other characters and readers will respond to them, and indeed, motives may be manipulated to provoke reader sympathy or antipathy.

Manipulation works best when it does not call attention to itself but seems the most natural presentation. Such control is exemplified in the entire presentation of Captain Corelli's Mandolin by Louis de Bernières.

Thursday, July 2, 2009

Design for Living

design--a dramatic plan or structure; a deliberate manipulation of dramatic elements with the intent of producing a story; a plot or story arc intended to generate a lasting and memorable effect on the reader.

Design is, in this sense, a noun; it may also be used as a verb in which case it becomes the act of producing a plot line or arrangement of significant dramatic elements that lead to a satisfying conclusion. Plot-driven stories are those in which the design may become predictable, even though the emotional effects such as suspense, tension, horror, anticipation, dread, longing, etc may vary. The better of the plot-driven stories, say those of Harlan Coben or Lee Child, implicitly offer a design of sufficient complexity and issues at stake to lure the reader's attention away from the design while producing one or more of the previously listed emotions. In many ways, such stories are the equivalent of Navajo rugs, intricate, colorfully patterned, pleasing to experience. Character-driven stories are designed to provide emotional responses as well as moral, intellectual, and aesthetic challenges. Richard Powers's The Echo Maker, while superbly plotted, brings characters on stage with issues that actually call their very sense of self into question, luring the reader well past the notion of mere formula or suspense and into self-examination that could produce uncomfortable feelings.

A conventional approach for producing both types of pattern, the more geometrically structured as well as the more open-ended design begins with confronting a single character with a choice of behavior or the need to make some choice within a narrow time frame. On a more plot-oriented design, a character may be given a choice between serving out a long prison term or accepting a life-threatening assignment as a ticket to forgiveness for the crime that landed the character in prison. As well, a character may be confronted head-on with the need to chose allegiance between two feuding factions. One possible approach for beginning a character-driven story is to present the lead character with the need to find out some highly relevant information from his own past or from the past of family, a quest that will lead to the discovery of some unspeakable information. Jay Gatz, later to become Jay Gatsby, began a quest to find his former love, Daisy Buchannan, a quest that brought Gatsby into the midst of a complex pattern or love, betrayal, and social collision.

Particularly in a longer short story, a novella, or a novel, changing points of view in rendering the narrative will have a measurable effect on the dramatic design.

Tuesday, June 30, 2009

Design

design--a structural plan for a story; a pattern of dramatic events; an attempt to determine order and significance to a set of motives and agendas; a unifying plan of behavior and response among characters in a story.

However episodic, picaresque, generational, or other loosely structured narratives, story is informed by design. Reading a given story is analogous to opening a surprise package, attempting to guess from the wrapping what the contents are.

True enough, many stories are begun with nothing more than a concept or incident which the writer follows just as the opener of the surprise packages tugs at the wrapping, sifts through the insulating material, then withdraws the prize. Through revision and rewriting, the writer begins to see the potential for design, then begins to grasp how the design leads to discovery, first the writer's and then the reader's.

F. Scott Fitzgerald did not see the final design for The Great Gatsby until the work had been set in type, then presented to him for proofing. Somewhere in the process of finding typos and making the AAs (author alterations) so typical of the writing personality and so abhorrent to the publisher personality, Fitzgerald was seized with the notion of elevating Mr. Nick Carraway to the position of principal narrator, thereby giving Fitzgerald the needed leeway to dramatize the closeness he felt with Gatsby and at the same time provide the nuanced perspective of what Gatsby's rise and fall meant on an even more epic scale.

The antic, satirical vision of Christopher Moore has on many occasions begun with a what-if concept, in which Moore invents a character he plunks into a well-known cultural event. His design moves like a glob of ketchup dripping from a tightly packed hamburger onto a clean white shirt, spreading, radiating outward. In Fool, he begins with the ensemble cast of King Lear, introduces a character of his own devising, and sets forth to design with and around the consequences.

Arguably outstanding amid a steady output of stunningly different novels, Joseph Wambaugh's The Secrets of Harry Bright begins with the after effects of an airline tragedy, presented with the intriguing and authenticity-on-steroids discovery that triggers a maze of events leading to the satisfying discovery.

"No River Wide," the first story in Robert Boswell's collection, The Heyday of the Insensitive Bastards, is a chronicle of the friendship between two women, but only a writer of Boswell's expansive vision and technique could have designed such a complex design. Reading the story, we cannot help ratifying Boswell's choice of design as being the most effective, just as Fitzgerald's choice of Nick Carraway to narrate Gatsby was the most effective.

Hint: The ultimate design for a novel or short story is often discovered in the revision process, one small part of which is the question the writer must answer: Is this story told in the most effective way?

Monday, June 29, 2009

chaos

chaos--a dramatic condition in which there is no apparent order; a character behaving without a plan or design; a multifarious state of being in which there is no seeming thread that connects individuals or events.

Chaos is the world without story, its purpose random and unstructured. The writer enters the landscape of chaos, imposes a structure or plan, then steps back to watch the characters as they respond to attempts at design. Chaos is also the world without specific individuals being assigned starring roles; as it continues to unfold, the condition of chaos levels the playing field of agenda so that all agendas are of equal importance. When beginning a story, the writer chooses a landscape, which may be pure invention or fantasy or extrapolated speculative fiction but which nevertheless becomes a tangible place for the reader. The writer then adds characters, whose goals help define their prominence and focus.

Story, plot, design--they are all a purposeful rearranging of furniture, the feng shui equivalent of drama, allowing some procession or orbit of event, the totality of which eases the passage of energy from the beginning point to the resolution. Chaos appears at first to be all the distractions a character or group of characters may face, but as the reader grows interested in the characters, chaos morphs into "things that could go wrong," which is a sort of reverse feng shui, a negative energy that arrives in unanticipated increments.

Chaos is a series of laundry list events, awaiting the writer's hand to organize them in some form.

Monday, December 22, 2008

A Little Fear, a Little Plot, a Good Deal of Chemistry

fear--an essential presence needed to effect the needed vision in writing, acting, music, and visual renditions. Fear comes after the idea begins to emerge, precisely when the executor is poised and ready to execute the words or performance or visions; it is the fear of having overreached this time, not having suitable technique to accomplish the vision. Without fear, the resulting performance would be variously rote, boring, and deadly safe. Without fear there can be no discovery. Without discovery, writing becomes reportage, acting becomes mimicry, music becomes mechanical, visual renditions become parody.

In Pat Conroy's remarkable novel, The Great Santini, the young protagonist asks his Marine Corps fighter pilot father,"Are you ever afraid of anything when you fly?" The father, Lt. Col. Bull Meecham, replies, "Yeah. I'm always a little afraid when I fly. That's what makes me so damn good. I've seen pilots who weren't afraid of anything, who would forget about checking their instruments, who flew by instinct as though they were immortal. I've pissed on the graves of those poor bastards too. The pilot who isn't afraid always screws up..."

Be afraid. Fear is a good thing; it encourages writing about unsafe things.

plot--a design or floor plan for the placement of dramatic furniture; a feng shui of emotional obstacles, arranged to produce stress, action, and either some degree of solution or recovery. In order to qualify as story, the most opaque and elliptical of narrative arcs requires some plot design to give the reader the sense of having entered at one point and being transported to another. Equally, the narrative arc must draw two or more characters into a situation where such events as choice, humiliation, understanding, exultation, frustration, or successful achievement are within sight. Plot means someone is vulnerable to something, whether the ticking clock of time elapsing, romantic or artistic rejection, or the awareness of failure looming like the marine layers of mist and fog off the California and Oregon coastlines. For a writer to use plot as a verb means to arrange a plausible set of obstacles for one or more characters, then track them as they attempt to work themselves free. For characters to feel that others are plotting against them, they must be aware of an intent to frustrate their stated goals. Not all antagonistic plotting has malicious intent; it may be merely a doctrinal or philosophical placement of obstacle. When a character senses that the plotting against him is malicious, the reader senses an enhanced dramatic presence.

Most memorable plots are wound about the armature of a single basic emotion such as revenge, fear, love, ambition,and jealousy. These emotions are widely recognized across cultures and time, powerful enough, each in its way, to hold the most determined character in a stubborn grip.

plot-driven story--a narrative experience in which the intricacy and persistence of plot appears to take charge of the behavior exhibited by characters; a story in which the domino theory of scene and event holds priority over behavior by individuals. In plot-driven stories, characters are more likely to respond to the placement and removal of obstacles than they are to respond to their feelings about another character or their reactions to events. Some plot-driven stories approach high levels of character revelation and investigation; yet other plot-driven stories are so artful as to make the reader overlook the plot-driven nature of events. One such example is Richard Powers' unsettling novel, The Echo Maker. On close examination, Richard Price's novel, Lush Life, fits the definition of plot-driven, both examples being offered as refutation of the belief that plot-driven stories and longer works are necessarily inferior to stories in which characters and their responses seem to dictate behavior.

The plot-driven story serves as a challenge to the mature writer who is able to moderate between the mechanics of goals and obstacles and the inventive discovery of dimensional characters.

chemistry--a symbiotic, often unplanned relationship between characters in a story; a force or attraction that draws a writer to a dramatic situation or concept. By allowing characters full rein to interact and respond to one another, unintended relationships may flourish as the story progresses. To be open to such thunderstorms of chemistry, the writer must scrupulously avoid cliche or any other convenient shorthand, allow characters to respond with honesty to one another, whether they act on that honesty or not. If a writer is attracted to a dramatic situation where the conclusion appears already forgone, rather than rely on plot, the writer needs to investigate the characters involved, looking for the chemistry that provokes the creative energy necessary for closure.