actioning--an interpretive concept for actors, also useful for providing writers with structural insights; a technique for establishing authentic spontaneity in a character's response to a stimulus, whether from another character, a dramatic condition, or an inanimate object.
Actioning implies finding an action for a particular event in a story. This means translating agenda or goal or perhaps fear or revulsion at every opportunity, resorting to mood as a secondary tool. Once this concept is understood by the writer to the point where it becomes muscle memory, the characters will emerge from a story with greater clarity and purpose. The concept involves knowing in addition to who the character is, what that character wants, what that character is willing to do or not do to attain the goal, and how the character feels about all the other characters in the story.
Hint: For writers, dialogue is also part of actioning.
This last attitude--how characters feel about each other-- is of particular importance when the character speaks to another. Does that character admire, distrust, resent, possibly even hate the other character? And what are the social boundaries surrounding their relationship. Suppose Mary can't stand her mother-in-law? How would she, in a family gathering, inquire if her mother-in-law wanted tea? And suppose the mother-in-law thinks her son could/should have done better in his choice of a wife. How would she respond? "What ever led you to think I drank tea?" Nice, maybe. What about, "This time, remember the lemon." Or, "I'll get it, myself."
Dialogue is not conversation, it is an exchange of dramatic action. A simple line of dialog such as "I'm not hungry" may be read in a number of contexts. Your character should not say "I'm not hungry" (a perfectly plausible thing to say under many circumstances) unless, being said, it hovers between the speaker and the hearer...and the reader with a meaning that extends well beyond,"I don't require food." For instance, suppose the speaker of that "I'm not hungry" line is met with the response, "But I went to great effort to make this for you." Ah, now the light is beginning to dawn.
Added hint: Think verbs at your characters. He wants. She lusts. He envies. She detests.
The writer has the advantage over the actor of being able to use mood in narrative, but to action-ize narrative, imagine the character thinking thoughts at as well as to a particular character or group. I should tell them all, she thought, to take their offer of a vice-presidency and shove it. Thinking that, what does she do next? That's actioning. That's also story.
In much of today's modern theatrical productions, the director and cast meet early in rehearsal to action the script, creating the bonding chemistry among the cast that will inform their interpretations of the lines before them, and making it easier for the director to block out each scene, defining where each character should be. Even for writers who like to proceed with no game plan, detailing the feelings for each character to all the others is a floatation jacked for a sea of chaos.
Wednesday, July 1, 2009
A Call to Action
Friday, January 16, 2009
A Twofer
scene, the--the basic unit of dramatic storytelling; an integral moment in a setting which one or more characters have entered with agenda and expectation; the crucible to which the heat of ambition, agenda, or desire is applied; a period of dramatic engagement in a particular setting where personalities and goals collide, producing a sense of movement toward a resolution or trial.
Put enough of these basic units together and they assume a form suggesting a specific path toward some arbitration, trial, discovery, or resolution. As the collection of scenes emerges, the characters in them appear to grow in resolve or stubbornness, producing varying dramatic options to the point where they become memorable enough to eclipse the narrative in which they appear.
In varying degree, scenes have at least the following ingredients: setting, characters, beats, pace, blocking, tension, subtext, dialogue. They may also contain reversals of fortune for one or more characters, shifts in the power exerted by one character or organization over another character or organization, shifts of allegiance within the cast of characters, surprise, discovery of relevant information, and revelation.
The setting is the thematic and physical locale for the scene; the characters are the individuals who come into it, having just been somewhere else. The beats are movements or activities, a pause to consider, a decision to turn a response into a riposte, a reaction to an invitation or an insult. Pace is the tempo with which the beats occur, slow and leisurely or at staccato intensity. Blocking is the sense of movement and placement of characters in the setting, where they will go if they are in motion, where they will remain if sedentary. Tension is the atmospheric pressure of something about to happen, of impending pleasure or gloom or discovery, while subtext is yet another atmospheric pressure, the palpable awareness of the difference between what a character says and what that character is thinking. Dialog is what the characters say to other in ways that express who they are, what they mean, what they intend.
Characters come into scenes with expectations which may be met or frustrated. A character who achieves an expectation, no matter how deserving he may be of the success, may experience buyer's remorse or conversely indulge exuberant celebration. Just as likely, characters may enter scenes with fears, hopes, prejudices. A character who enters a scene with no expectations needs to be sent home and re-costumed to reflect the basic assumption of story that the characters within them have a sense of being right about something.
A character who is right about something--an interpretation, an entitlement, a sense of being a victim, a sense of having something to protect--has earned admittance to the tent of story and must now pursue the goals that drive him, perhaps tentatively at first, but then with the increasing intensity of ambition.
Some characters require one or more scenes in which to ratify or shore up their sense of being right, which instills within them the glorious dynamic of defensiveness, which they are free to interpret as Justice must be done. Even the ghost in Hamlet has an agenda, which drives the story forth, stirring up from beyond the grave the stew of ambition, power, and sexual jealousy. That lovely, dysfunctional family, the Macbeths? They are also propelled by ambition, but who can say that Dorothy Gale is a passive observer.
Scenes should be wound about the armature of at least one salient emotion. Characters may not agree with that emotion, may be prevented from recognizing it by the sun-in-the-eyes of their own agenda, but the reader will see through all that and be able to identify the emotion. A significant example of this is found in the character of Bobby Dupea, wanting at this point in the film Five Easy Pieces nothing more than a conventional breakfast in a small roadside lunch room. "You want me to hold the chicken," the waitress asks Bobby, producing not only the crucible overflowing but a subsequent persona for the actor Jack Nicholson.
A scene is a crucible, an arena, a place where characters go armed with the baggage of their past, their attitudes, their agendas, fortified with the toolkit of their abilities and hopes. The scene is the Swiss Army knife of story.
magical realism--dramatic narratives told from the perspective of one or more narrators who have a vision of reality that differs from the conventional; stories in which beings, places, and events appear as though conventional, their existence supported by the behavior of one or more characters and/or the writer; narratives which suggest alternate origins, universes, and abilities than those found in conventional literature.
Against a setting most characters and readers would agree is a rigorously plausible rendition of reality, the writer of magical realism adds one or more fantastical elements that barely slip under the net of reader believability or are not overtly challenged because everything else seems acceptably real. Accordingly, characters in magical realism are less likely to seem vulnerable than those in super realism, the measure of a writer's ability and popularity measured in accordance with the degree to which readers believe their characters are subject to harm. Thus the intriguing comparison between two seemingly incomparable couples, Frederic Henry and Catherine Barkley in Hemingway's A Farewell to Arms, and Lyra Belacqua and Will Parry in Pullman's The Subtle Knife, the former being lovers from an all-too believable wartime reality, the latter lovers in a reality infused with alternate universe topography and magical realism. The argument here is that while the relationship between Henry and Barkley is convincing enough and poignant, the young love romance between Belacqua and Parry is the more memorable because of a greater depth of detail and nuance, in spite of being set in a patently unworldly world. The further argument becomes: no matter how fanciful the setting, if the details of a commonly felt emotion are strong and nuanced enough, the reader is more likely to suspend disbelief to the point of accepting the magic along with the realism.
Such widely diverse authors of magical realism as Ben Okri, Gabriel Garcia Marquez, Isabel Allende, and Alice Hoffman employ the medium with a significant lack of defensiveness, while the Japanese author, Haruki Murikami, is so deft in his applications that the reader may totally buy into his uses of coincidence, dream states, and implied symbolism.
A good governing principle for the use of magical realism is to set one magical element into a world of detailed realistic detail.
Thursday, November 27, 2008
Block Party
block--both a concept and a device, each of which is vital to the storyteller's success in keeping the story alive and in motion.
As a concept, block becomes a verb which goes to work by way of mapping the setting of a particular dramatic landscape, dramatizing it with the details and sensory attributes that fit the author's intent and which contribute to the discomfort of the characters. A scene that has been blocked out is a Google map which shows the reader who is positioned where, what shifts in position there are, how the characters pursue their separate agendas, how they respond to other characters, at the same time suggesting the subtext of the truthful regard each character has for all the others. A blocked scene also contains relevant information about temperature, time, smell, taste, relative states of light and dark, color, as well the relative openness of space or the pressure of a closed-in space. As an extreme example of this construct at work, imagine a claustrophobic character and an agoraphobic character in the same setting, first a small, cell-like enclosure, then in a commodious locale with a breathtaking vista.
Storytellers who do not at some point in the writing process block out each scene and every bit of narrative connection run the risk of having the work appear one-dimensional or confining. Knowing where everyone is or will be in a scene helps determine as one example, of the benefits to be had from blocking, whether the characters can whisper to one another or must shout in order to be heard.
As a device, block becomes a presence or condition that prevents a character from pursuing a stated agenda; it may also be a condition having its effect on a large number of individuals who are rendered fearful of acting or frustrated that they cannot act as they might wish, or resentful that they have been issued an order not to perform a particular action even though they may have ardently wished to do so. Thus block becomes an obstacle which makes itself felt, repeat felt, by a character whose options to keep the story alive are direct opposition, seething resentment, disappointment, immediate embarkation on a counter offensive, or abject surrender. Fear is another exceptional dramatic obstacle; so is conscience. Macbeth is quite prepared to kill Malcolm as a necessary step to further his goal. Screwing up his courage to commit the murder, Macbeth observes a servant carrying a dinner tray to Malcolm, whereupon Macbeth's conscience steps in to block him, to become an obstacle. Macbeth cannot for a time bring himself to kill Malcolm. The obstacle creates dramatic tension, building to suspense. In this sense, story is like the bait-and-switch of advertising and retailing technique: a desirable product is shown at an attractive price, but when the customer appears to claim it, he is either told it is no longer available or the customer is shown another, more expensive product. In either case, the customer is diverted from his original intention. Readers not only want to be baited and switched, they expect it.
The writer who knows his characters well enough to see and manipulate the obstacles or each character remains in control of the need of the story to be shoved, driven, propelled against obstacle. This knowledge will lead the writer to understand how vital blockage is for the reader. As a story develops, the reader begins to take sides, root for particular characters to achieve their goals. But if the characters achieve their main goals too soon or too easily, the story is seen as a cheat or at best a dismal failure. This understanding of block-as-obstacle produces the useful dictum: Never take the reader where the reader wants to go.
Once the characters arrive at a point where the reader wants them to be, the story is over. A story that continues to generate activity and resulting movement after its major dramatic effect has been established is appropriately diagnosed as suffering from anticlimax.
Monday, October 6, 2008
Making a Scene
The scene is the basic unit of story. To see this unit properly, visualize a pellucid container, a laboratory retort, a British ale glass, a water glass. Into it are poured such elements as character, landscape, ambition, suspense, reversal, surprise. Others, to be sure. Depends on you and, of course, the story. Depending on the length and intent of the story, a number of containers will be required to accomplish the emotional and intellectual dramatic ambition. The material--if any--between these containers in short stories and novels is a particular form of narrative we'll look at later. This same between-the-containers information in stage plays is called stage directions; in the teleplay and screenplay, this narrative information is director's notes and actor cues.
Starting with the first empty container, we have the introduction of certain dramatic and narrative information. Individuals appear on stage, at the very least bearing some form of expectation or anticipation. They expect something to happen, they are warned of an impending event of consequence, they are already awaiting a particular event--or they are expecting things to go on as they have in the past.
In the opening scene of Waiting for Godot, Estragon and Vladimir are already present, doing something. Through their conversation, which features the line, "Nothing to be done," we are introduced to one of the major themes of the story, the added fact that they are where they are because they are waiting for a character named Godot, supplemented with visual and verbal information about the personality of each of the two men. We also begin to harbor the suspicion that Godot, whomever he may be, will never arrive, causing us to speculate on our own about who or what Godot really is and what the significance of his non arrival may be.
Speculation is a necessary quality in opening scenes because the moment the reader/viewer begins to speculate, at that moment the reader/viewer is invested in the story, has some stake in its outcome, perhaps even begins to root for the agenda of one character over the agenda of another.
We are pulled immediately into the opening of Charles Dickens' Great Expectations with the information that the first person narrator as a youngster, couldn't pronounce his name, Phillip Pirrip, and so called himself Pip. This confession reminds many of us of our own early difficulties with language and the resulting linguistic train wrecks. In short order, Pip tells us he is an orphan, living with his sister, an overbearing nag. Pip is given to visiting the graves of his parents. Nice kid, we think, starting to feel sorry for him, already imagining a life of humdrum tedium for him. On one particular visit to his parents' tombstones, a growling, horrific man, his leg in a prisoner's chains, grabs him, threatens him, makes demands of him.
Whether it is the play, Waiting for Godot, or the novel Great Expectations, we have been given dramatic information that remains with us in each subsequent scene, information that directly influences our emotional response and reception of the scenes to come. The aggregate effect of the dramatic information is called throughline or story arc.
Beginning and subsequent scenes contain at least the following elements:
Characters
Setting, the locale or landscape in which a scene is set
Beats, or events
Tempo, the pacing with which characters say or perform the beats
Blocking, the positions characters occupy during the course of a scene
Dialogue, what the characters say to one another
Subtext, the result of what characters say as opposed to what they truly feel
Scenes may contain other information relevant to the story, conditions such as reversal of an agenda, the discovery of new information, shifts of allegiance, moral choices to be made, and surprise.
Scenes in short stories are more likely to run in chronological order, but such movement is not a convention to be strictly observed. In longer works, novels, stage or screenplays, the order of scenes may shift from present to past in order to provide backstory. In longer works with multiple points of view, a shift in time or chronology can be useful in provoking a sense of suspense. While shifting focus to another time, character, or both, a part of the reader's mind remains with an unresolved situation that took place earlier.
Wherever it is set, a scene is an arena, making the analogy between scene and lab retort apt. Compounds and substances are put into the retort which is then set on a flame. The elements of a scene are introduced in anticipation of the heat from internal and external circumstances raising the temperature to a combustion point. Scenes are accordingly heated by circumstances to the goal of producing combustion. Persons and circumstances respond to the heat of pressure or opposition or frustration or grief or seduction or some prize being offered. The ultimate goal of any scene is the presence of a recognizable emotion. The dramatic means of achieving the emotion is by applying enough pressure, heat, intensity, or frustration to cause there to be some eruption which disturbs or accelerates the growing momentum that passes from scene to scene.
In Macbeth, the audience gets an early taste of where things are going when, returning home, Macbeth is hailed by the three witches as the forthcoming Thane of Cawdor. Scene by scene, Macbeth buys into the scenario by which he will actually become Cawdor. One important point in the play comes when, seeing King Malcolm being delivered his dinner by a servant, Macbeth begins riffing on the theme of last supper, quickly equating what he is about to do to Malcolm with the martyrdom of Christ. Thus conscience is introduced into the crucible, the heat of conscience is applied, and before our eyes, Macbeth weakens, combusts, cannot go through with his planned murder.
The final scene in a story, novel, or drama is the ultimate combustion, the unthinkable come to pass, its result an emotion that becomes the key signature of the work. Scenes are microcosms of an orchestrated macrocosm, where the whole--the-result--becomes greater than the sum of its parts. The payoff of a scene is the awareness of a snowflake or two, landing on your head. The payoff of the short story, novel, or drama is being hit with a snowball.
To see this analogy come to brilliant life, read Robertson Davies' Fifth Business, where the narrator tells of ducking a snowball thrown at him by a schoolmate. The snowball hits a passing woman, well into pregnancy. As a consequence, she delivers prematurely, causing the narrator a life of guilt and recrimination. It is not merely that Davies was such an accomplished storyteller, his opening scene serves as a role model for scenes and snowballs everywhere.
Thursday, July 3, 2008
Making a Scene
The basic dramatic unit is the scene. Put enough of these units together and they take on a form and a path, developing characters and accelerating complications and insights until they form a vignette, a story, a novel, a play. Like the throw of dice in a game of liar's poker, scenes present varying dramatic options to the point where they become memorable enough to eclipse the narrative in which they appear.
In varying degree, scenes have at least the following ingredients: setting, characters, beats, pace, blocking, tension, subtext,dialog. They may also contain reversals of fortune, shifts in power, changes in attitude, shifts of allegiance, surprise, discovery, revelation.
Characters come into scenes with expectations, which may be frustrated or met. A character who achieves an expectation may experience buyers' remorse or conversely indulge exuberant celebration. Just as likely, characters may enter scenes with fears, hopes, prejudices, agendas. A character who enters a scene with no expectations is coasting, admittedly a judgmental take, nevertheless one supported by the understanding that story requires of characters a sense of being right about something.
A character who is right about something--an interpretation, an entitlement, a sense of being a victim or a protector--has earned admittance to the tent of story and must now pursue the goals that drive him, perhaps tentative at first but then with the increasing intensity of ambition. Some characters require one or more scenes in which to ratify or shore up their sense of being right, which instills within them the glorious dynamic of defensiveness, which they are perfectly free to interpret as justice must be done. Even the ghost in Hamlet has a agenda, which drives the story forth, stirring up from beyond the grave the stew of ambition, sexual jealousy, and power. That lovely, dysfunctional family, the Macbeth? They are also propelled by ambition, but can we say that Dorothy Gale is a passive observer?
The scene is a crucible to which the heat of ambition or agenda or desire is applied. If a scene does not materially advance the movement of story, it may still earn its keep within the narrative by demonstrating or revealing important information about the characters, information that will effect the reception of the characters by the readers.
If scenes are set in landscapes where some characters are more comfortable than other characters, these individuals are at an advantage, which may be exploited, undermined, or neutralized. If scenes are cast in landscapes where none of the characters are comfortable, an added atmosphere of tension seeps into the dialog, the subtext, the likelihood that the crucible will boil over. In the famed motion picture, The Third Man, directed by Sir Carol Reed, the illusive and amoral Harry Lime has a surprise meeting with his chum, Holly Martens. They meet in the Riessenrad, the large Ferris wheel in the Vienna amusement park, the Prater. Looking down upon people beneath his vantage point, Lime compares them to dots, then makes the wry, cynical observation that defines him and separates him from Martens. "In Italy, for thirty years under the Borgias, they had warfare, terror, murder, bloodshed — they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love, they had five hundred years of democracy and peace, and what did that produce? The cuckoo clock."
Arbitrary as it may sound, scenes should be wound around the armature of at least one salient emotion. Characters may not agree with that emotion, may be prevented from recognizing it by the sun-in-the-eyes of their own agenda, but the reader will get it.
And don't forget the scene in a small lunch room, with the character of Bobby Dupea wanting at this point in Five Easy Pieces nothing more than a conventional breakfast. "You want me to hold the chicken," the waitress asks Bobby, producing not only the crucible overflowing but a subsequent persona for the actor Jack Nicholson.
A scene then is a crucible, an arena, a place where characters go armed with the baggage of their past, their attitudes, their agendas, fortified with a toolkit of their abilities and hopes. The scene is the Swiss Army knife of story.